Masters Dissatation

GitHub link - GitHub

Masters Dissatation

For my Dissatation I am carring out research into Procedural systems within games that react to the player in game. Then using this research base to develop a Procedural level generation system that will dynamically react to the players playstyle.

Currenly I have developed a tool within UE5 that will procedurally generate levels based on what playstyle the developer wants

This code snipit is used to get the position of the point in the tool and then determine how far the point is from each of the four different playstyles which is used to deterine the weighting of each playstyle, which will be used later in the code to dermine what the tool will generate